Question by
Mooorphyy · Sep 23, 2019 at 03:05 PM ·
c#importunityeditor
Let player import music to the resources folder
How I can let players import to the Resources folder during the game? I've got a script whos adding music clip to array on runtime when I drop it into Resources/Music folder, but when I build a game this folder is encoded. And here's my question can I keep alive this folder from a build, or move him in another place?
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