Tilemap tiles always lit up.
I don't really know how to title this problem, but I am very new to 2D game development. I am trying to make a small light around the player and have everything else be completely dark. I installed URP to handle lighting. The lighting works fine with normal sprites, but the tiles from my tile maps are always lit up, even with no lights in the scene. I thought this might be caused by the material the tiles were using, but I couldn't find anything to do with URP. I tried searching the problem on google a dozen times but couldn't find the answer I needed, so I assume it's an easy fix. I have 2 tilemaps each on z = 0.6 so that it is visible to my camera (z = 0.0).
Let me know if you need any more information.
Unity version: 2020.1.5f1
RP: latest URP
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