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Question by hunterleaman · Jan 16, 2015 at 04:15 PM · iosmusic

iOS music file uses 100-200mb memory

edit: *found a solution http://partycircl.es/unity-assets/ios-music-library-access also available on the asset store

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Answer by smoggach · Jan 16, 2015 at 07:37 PM

It's because you have decompressed the audio and then put it into memory. What you want is to stream the audio from the disk. Did you set the stream parameter to true when creating the clip?

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