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Releasing an app update problems
Hello, good evening guys,
I have a game in Apple Store that I just released. The sales are going pretty good, but I'm having a annoying trouble. I want to add more features to it using unity, but after I have my update ready, I need to build it, open xCode and redo everything related to icons and splash images.
I spent over two hours setting up the game to the store, will I need to do this boring part of setting it up, assigning the distribution profile etc, each time I make an update?
Answer by meat5000 · Oct 15, 2013 at 06:16 PM
If you saved your workspace then you should Simply be able to re-import or refresh the Unity folder in XCode and everything else should already be set up. If you didn't save it...what did you learn?
Wait, could you explain it better? What do you mean by saving workspace? The folder of iOS build? And what should I re-import? The building of unity? Or the X code project file?
You are exporting Unity project to another program and in that program setting up extra 'projects' and API's, correct?
Once that is saved, modifying Unity project simply needs to be updated in the other program. All the other linked projects remain untouched and should work.
I don't do $$anonymous$$AC or XCode so I'm basing this on the normal process that would be required in any other example of export/import IDE setup.
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