Unity Basic Project Lags on Android, works perfect on Editor
Hello,
I am developing an app and though it runs really smooth on Editor and when I export it as an .exe file for Windows, it gets really laggy when I generate the apk and try it on my Android phone. I have read ton of articles, and here is what I made:
Disabled all shadows
Activated Occlusion Culling
Set material shaders to Mobile
Marked static elements as static and enabled static binding
Yet with all that, it still lags. Further, my game makes use of only the very basic unity shapes - quads and cubes, mainly. I have one sphere that is rolling, and the camera is following.
At this point, I have a feeling it may be something in the export settings that's just not right (using IL2CCP). I feel like I tried everything, but to no avail. If anyone can help, I will be thankful forever!
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