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Question by soydasmemet · Nov 23, 2015 at 12:37 PM · for-loopfor

How can i get a variable from the for loop before it completes full cycle?

Hello members, I just want to get a string variable(aranan) from the for loop before it completes the cycle. When i do it with my code, it works, but just for a while :) it will disappear with these Errors;

Optimized GUI Block text buffer too large. Not appending further text. UnityEditor.DockArea:OnGUI()

String too long for TextMeshGenerator. Cutting off characters. UnityEditor.DockArea:OnGUI()

count <= std::numeric_limits::max() UnityEditor.DockArea:OnGUI()

     var besinler:String[];
     var aranan:String;
     //inputTextStr is coming from the TouchScreenKeyboard
     
     for (i=1; i<376;i++){
     
     inputTextStr=inputText;
     if (besinler[i-1].ToLower().Contains(inputTextStr)){
     aranan=aranan+besinler[i-1]+",";
     
     
     
      }
     
     else if (!besinler[i-1].ToLower().Contains(inputTextStr)){ aranan=aranan+","; }
     
     
     if(i==375){break;} aranan=aranan;
     }


I use break; because of the solve this errors, but it does not work. So please, help.

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avatar image meat5000 ♦ · Nov 23, 2015 at 04:14 PM 0
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You can save it in another class/global variable or fire it out to something using GetComponent from within the loop.

$$anonymous$$ake a Coroutine with the for loop in it to make it run over a number of frames so that this idea has a purpose; the serial nature of the game loop makes it a little pointless attempting this otherwise.

avatar image soydasmemet meat5000 ♦ · Nov 27, 2015 at 01:22 PM 0
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Thank you, i found another way to solve this problem.

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