Visual Effect Graph Particles Disappearing
Hi,
I'm using Unity 2019.2.5f1 with HDRP package v6.9.1 & Visual Effect Graph package v6.9.1.
When I create a Visual Effect and apply a Visual Effect Graph I'm able to see the particles emitting with the DefaultParticle texture applied with the default Quad Output node.
However, when I change the Output node to a Lit Quad Output, the particles disappear from both the preview window and the scene. After this they never reappear, even when reattaching a quad output node.
I've tried all the obvious things I can think of - zooming in in the scene view, making sure player colour space is set to Linear not Gamma etc. There is no logging in the console.
Is anybody else having this problem, or have any advice on potential causes / solutions?
Many thanks
EDIT
This appears in the console on in play mode
Answer by gilley033 · Apr 13, 2020 at 07:12 PM
Lit means it is lit by lights in the scene. Do you have lights in the scene?
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