Question by
2Vader · Feb 04, 2016 at 09:22 PM ·
buildassetsruntimescriptableobject
Modify and save custom asset in build?
Hi, i have created assets which holds level data, during runtime i can save changes made to the asset by marking them with EditorUtility.SetDirty(). Unfortunately this function can't be used in build.
Any other ideas?
Thanks in advance
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