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This question was closed Oct 08, 2018 at 08:58 AM by IMPLOSIONS for the following reason:

I used savedata to save and retrieve the coins value

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Question by IMPLOSIONS · Oct 08, 2018 at 08:28 AM · dontdestroyonloadfindobjectoftype

dontdestroyonload breaks findobjectoftype

I have a gamemanager in my game and want coins to persist through levels without having to save and load them all the time. so I have an awake on the gamemanager that looks like this:

 public static GameManager manager;
 void Awake()
     {
         if (manager == null)
         {
             DontDestroyOnLoad(gameObject);
             manager = this;
         }
         else if (manager != this)
         {
             Destroy(gameObject);
         }
     }

but when I try to call it using

 private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.tag == "Finish")
         {
             finished = true;
         }
         if (collision.tag == "HurtPlayer" && !playerInvincable)
         {
             animator.SetBool("IsHurt", true);
             Invoke("ResetHurtAnim", hurtAnimationTime);
             FindObjectOfType<GameManager>().HurtPlayer(1);
             playerInvincable = true;
             Invoke("ResetInvincable", invTime);
         }
 
     }

from my player character it creates a null exeption but it doesn't when I comment the first code out

is there a way to fix this

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