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Rotation of the Particle System is ignored for velocity over lifetime when the simulation space is Custom. Is this a bug?
When I create a particle system that uses velocity over lifetime, and use a custom simulation space, the rotation the particle system is ignored and only the rotation of the transform that I gave to custom simulation space is used.
Steps to reproduce:
- create a particle system. 
- set the simulation space to world 
- make start speed 0 
- enable velocity over lifetime and make y=10 
- select local for space inside the velocity over lifetime 
- rotate the object around the z axis to see that the particles move with the object. 
- Create another game object and reset its transform 
- Change the simulation space of the particle system to custom and give the new game object created at step 7 as the relative transform 
- rotate the object with the particle system around the z axis to see that the particles do not move with the object. 
- rotate the gameobject created at step 7 around the z axis to see that particles move with the object 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                