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Can I use oculus rift hand tracking for locomotion?
Hello everybody,
I've been asked to create a swimming locomotion in VR project.
The locomotion will be triggered by VR Hands, when doing a "swimming circular motion".
I know that Unity has the OpenCV package with hand tracking, but when using Oculus rift or Oculus RiftS My hands hold a controller, which is being tracked as well.
Is it possible to create swim locomotion based on the movement of my hands? or do I have to collide with an object (like the climbing locomotion)?
Is it possible to code, that if a certain "controller movement pattern" happens, then invoke movement toward camera transform.forward position?
Thank you
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