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How do I switch from LWRP back to the standard pipeline?
Hi,
This seems simple and I must be missing something obvious, but I can't figure out how to switch back from the Light-Weight Rendering Pipeline to the standard pipeline. I'm working on a project that was started with the LWRP, but I have to use custom shaders that don't seem to work in it, even though they work perfectly fine in other projects, so I'm assuming that the LWRP may have something to do with it.
I'd like to test this hypothesis by switching back to the standard pipeline, but I can't figure out how to do that. In Project Settings -> Graphics -> Scriptable Render-Pipeline Settings, the only option I get is the LWRP.
Oh, and this is with Unity 2018.3.12f1.
Just delete the assignment of your LWRP asset in the Graphics window, then start reverting your material assignments back to default / non-LWRP ones.
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