Distributed rendering
Hello everyone, I'm back again. I contacted Multidisplay about the distributed rendering pipeline last time, but I didn't reach the purchase intention due to some factors. Unity seems to have cluster rendering in version 5.6. https://docs.unity3d.com/560/Documentation/Manual/ClusterRendering.html
It seems that I no longer support it. I still contacted the official team of unity recently. Some time ago, I wanted to start from the bottom based on OpenGL, involving image pipeline and communication. It seems that my ability can't be achieved. Recently, I noticed that UE4 seems to support parallel rendering, but I still want to hear some suggestions.
Is there a better 3D engine to build distributed?
Have you ever been in contact with distributed, can you provide some technical details?
If you are interested in my question, please contact my Google email.
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