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Everything works in Maximo but exporting it to Unity will give me problems..
So I have, based on a previous answer, exported my character to Blender to delete the bones. Then I exported it to Maximo with obj (I also tried fbx). After selecting the bones in Maximo my character was able to move accordingly to the Maximo animations (every animations seems to work on him). But when I exported it to Unity and went over to rig-> humanoid-> configure from this model my character was not standing in a T- pose even after clicking force t-pose he was not exactly standing in a t-pose all bones were green though. When I tried to play the imported animation with the model he was standing still while I could see the animations playing in the animator window. When I was in blender my character did almost stand in a T-pose his arms were only lower but as I said in Maximo the animations were playing well with my model. Anyone has an idea? If u want me to make a picture for understanding then tell me of what I should make a picture.
Is there btw a quick way to restore ur materials/texture on the character after importing it back from Blender -> $$anonymous$$ixamo to unity with the new bones? @shgdi
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