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Question by Ultima227 · Sep 12, 2017 at 08:37 AM · sprite

Sprite is pixelated in game view but fine in scene view.

I am using the standard provided 2D assets that come with Unity. When I import the Robot character sprite it looks completely fine in Scene View, but when I switch to game view it is more pixelated. I don't know what could be wrong here. I have not changed any settings (I'm using default Unity settings).

I also do not see any texture options when I click on the sprite. I bring this up because people often give this method as a solution: to change something about the texture from bilinear to point. The section does not show up for me however so I don't know if I'm doing something wrong. Please help.

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Answer by travelsound84 · Sep 30, 2017 at 12:35 PM

Hi,

I did have a similar problem. The sprites looked pixely in the game view when the camera was not zoomed to a certain value. In scene view it looked good. I found out that setting the texture MaxSize (in the Import Settings) to a lower value made it look better. I had to think about how far my camera is going to be most of the time in game view, so I could decide which Size would look best over most o the time when the app is running. I hope this helped a bit.

Cheers

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avatar image Ultima227 · Oct 01, 2017 at 09:43 PM 0
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Any help is greatly appreciated. I'll try almost anything at this point. I'll update once I try it.

avatar image Ultima227 Ultima227 · Oct 04, 2017 at 01:44 PM 0
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I tried to look for it, but texture settings don't show up at all so I can't change any import settings.

avatar image travelsound84 · Oct 04, 2017 at 04:25 PM 0
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Can you send a screenshot of the inspector when you select the texture?

avatar image Chella_GamzInn · May 07, 2018 at 05:57 PM 0
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THis worked for me . Removed mip maps option and used no point filter.

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Answer by ShirazAkber · May 07, 2018 at 06:04 PM

Your Game View might be too zoomed in so you are seeing your game assets pixelated.Try to zoomout inside the game view.

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Answer by Ultima227 · Oct 05, 2017 at 08:55 PM

alt text

This is what it looks like when I click on the sprite in the import section.

UPDATE - The sprite looks a lot less blurrier now than then. I'm not sure if it helps but I allowed for a form of anti-aliasing (MSAA I believe) by going to 'Project Quality' and I positioned the camera (in 3D mode) further away from the sprite and it's background. It's still a bit blurry though as shown in the second picture.alt text


screenshot-79.png (47.9 kB)
screenshot-80.png (102.5 kB)
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avatar image travelsound84 · Oct 06, 2017 at 11:08 AM 0
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I meant a screenshot of the Inspector when you select the texture in the Project Tab (not the Hierarchy tab), so it shows the Import Settings in the Inspector.

I'd send you a screenshot but I don't know how, this forum only allows me to upload a picture in an answer, not comment...

avatar image Ultima227 travelsound84 · Oct 13, 2017 at 07:00 PM 0
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I did select the project tab. It just highlights the sprite, there are no settings for texture from what I can tell, the inspector treats it as though it is in the Hierarchy tab for whatever reason.

I found out that this was an issue mostly with the Unity's base 2d sprites. Importing a sprite does not make it look pixelated. As an example I imported a sprite of an astronaut which seemed to be fine no matter how much I zoomed in Game View.

EDIT: It's not just an issue with Unity's sprite. The astronaut's arm (which I'm using to aim) sprite is also pixelated. It's not letting me upload an image.

EDIT: The arm only started to get pixelated once I attached a script to it where it would follow the mouse cursor's movements. The rest of the astronauts body still looks as good as scene view.

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