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Question by SvenL · Jun 11, 2014 at 09:34 AM · 2danimatortransitioncondition

Parameterize the Animators transition condition (in 2D)

Warning i'm a newbie in Unity.

I have a character with a walk and a run animation, i would like to compare my Speed parameter to another parameter instead of the hardcoded value i'm currently using. That way i only have a single point of definition... but how can i achieve this?

[edit]
The question seems pretty specific but can be seen bigger: like in the tutorial for 2D character animation where a condition is set to "Speed [greater then] 0.01". Now i want to know: can that '0.01' be set by a parameter, (global) variable, configuration value or such?

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avatar image Ben-Stoneman ♦♦ · Jun 11, 2014 at 02:36 PM 0
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I'm guessing that you want the animator to know when to switch to "Run" from "Walk" using one condition?

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Answer by Ben-Stoneman · Jun 12, 2014 at 06:31 PM

No, It cannot be set by a parameter, (global) variable, configuration value or such?. The condition cannot be changed in runtime.

I'm guessing you want to cover multiple condition changes. If so; you will need to make multiple transitions in Mecanim:

The images below shows two transitions on the walk to run animations.

  1. If Speed is Greater than 0.01 && normalMode == true

  2. If Speed is Greater that 0.2 && normalMode == false

alt text

alt text


andor.png (35.9 kB)
transwr.png (5.5 kB)
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