Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Aldrick · Feb 22, 2017 at 08:34 AM · physicsclothclothingcloth renderer

Is Cloth component's overhead affordable for mobile MMOs,if added to many characters in scene?

We would like to utilize Cloth component on some lower parts of a gown or dress,or pendulous cloth on some characters(as showes with green highlight of the attached image),but I didn't know how much it would effect the performance if there are many such characters in a scene on a mobile platform like iOS or Android.alt text

cloth1.png (99.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Cameron_SM · Feb 22, 2017 at 08:46 AM

There is no realistic way anyone can know the complexity of your game, anticipate your target devices and give you any kind of meaningful answer.

When facing an issue like this, the only real way to obtain an answer is to build a test and profile it on the target devices you require. If you don't already have a scene that reflects the desired static geometric complexity (buildings, environment), and has the desired amount of animated characters available then you're worrying about optimisation way too early.

Always remember, premature optimization is the root of all evil.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RobAnthem · Feb 22, 2017 at 08:53 AM 0
Share

Agreed, I've had 500 objects all with scripts and particles in a scene, and zero lag on mobile devices. Add a slightly complex skybox shader and it was unplayable.

Best answer is: You never know till you try. Software development is a unique field, in that there is no absolutes, just poor ways of doing things, and better ways of doing things.

avatar image Aldrick · Feb 22, 2017 at 02:36 PM 0
Share

O$$anonymous$$,got your idea,guys,thank you.I am trying to get some empirical ideas because we need to plan the art assets creation workflows and principles beforehand,and I thought as Cloth is a regular component,maybe many $$anonymous$$ms have already created some similar implementation so they could offer some general ideas(not explicit statistics of course).But what you guys suggest is meaningful.$$anonymous$$aybe I should request my $$anonymous$$m to specifically test massive cloth implementation's overhead before we make the plan.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

InteractiveCloth & ClothRenderer pauseWhenNotVisible issue 0 Answers

How do you attach moving parts (moved by physics) to an animated character? (Secondary Animations) 1 Answer

Excluding Vertices from Cloth Colliders in Unity 5 4 Answers

How to get positions of points on a cloth mesh which has a cloth component in runtime 0 Answers

Physics.Simulate and Physics.UpdateCloth spike even though no rigidbodies present 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges