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How can I show loading process during load resources?
Hey. I try to show loading process during my program load resources. I inserted the loading function into Start(). And also in Update(), I checked the loading is finish or not finish and draw process. But It doesn't work. I think, this is because update() is called after start() finished. I want to show process while start() is calling. How can I solve this? Need Help.
Answer by syclamoth · Sep 14, 2011 at 04:11 AM
Unfortunately, what you are trying to do is not possible with Unity Indie version, because it requires the Application.LoadLevelAsync() function. On the other hand, if you have access to the Pro version, you can do it using that!
Is there any way to implement this? Almost all games are show progress loading resources. Then How it is work?
Almost all games do not use the Unity Indie licence. If you are using the web-player there is a way to find out how far a level has downloaded, but if you are using the standalone player and Unity Indie, then you are on your own. You'll just have to make do with a blank screen for half a second. How big is your scene? I have worked on a few reasonably large projects, and in my experience the thing that takes the most time when loading a level is programatic post-processing, which is a process that you can get stats on as it happens, whether or not you are using the Indie licence.
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