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Question by incitement · Aug 31, 2010 at 09:31 PM · animationloopmaya3dsmax

simple question about animation

Hello

I work with different type of animation with the animation tab in unity 3d. i can easly make it loop with the option buit in. but can i make an animation loop when i import it from maya or max. for exemple i have a bounce ball animation made with 3ds max. i import animation in unity and it work fine but i can't make it loop. the loop option dosn't work. can i make it. thanks

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Answer by incitement · Sep 01, 2010 at 11:13 AM

Thank you for your Help. I found the answer of my question. The script should be like this ;

function Start() { animation.wrapMode = WrapMode.Loop; animation.Play(); }

and it work fine.

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avatar image Paulius-Liekis · Sep 06, 2010 at 09:44 AM 0
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Please mark your answer as a correct one (one you're allowed to do that), so other people can see that it is answered.

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Answer by Wolfram · Aug 31, 2010 at 10:08 PM

You either need to set the animation to loop in the modelling program, or you need to use a script to set the "loop" flag in Unity manually. For the simple case (only one animation for the object, and have it play automatically), you can use:

function Start(){
    animation.loop=true;
    animation.Play();
}

I would imagine it should be possible to set the loop-flag of the animation in the import settings in the inspector, and re-import the model, but I don't know about that.

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