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Question by
electricsauce · Aug 15, 2012 at 09:36 PM ·
blenderanimationsmotion-capture
cmu animation archive in Blender
Has anyone had any luck using the cmu archive with a rig made in Blender? I can somewhat get it to work by re-targeting a rigify skeleton, but it leaves me with a huge mess of vertex groups that Unity doesn't seem to like. If I rig my mesh with rigify skeleton(non ik, just the bones) and then retarget, it twists my mesh into a huge mess.
Is there an easier way to use these animations?
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