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Share VBO across Meshes
How could I share VBO across mesh?
By setting the same material to multiple renderer, I allow Unity to dynamicly batch my draw call. Nice.
But, even if I instanciate the same prefab, my VBO count is going throught the roof : for 9 objetc one draw call but 9 VBO.
I've tried to set as the sharedMesh of my instanciate object the shared mesh of a "prefab zero" Instancated at start but doesn't seems to care : it still show me 9 VBO in the stat window...
Is there a mean to share the same VBO when the mesh is the same? A bit stupid to create new VBO when only the world matrix change : /
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