How to change Emission Scale (float) in runtime
Hi,
I'm actually working on a project and I'd like to know if there is a way to change Emission Scale during runtime for a material ?
I'm actually using many materials to switch them. But, I'd like to have just one Material which I could change the Emission Scale float in runtime.
Thanks for reading this and for the help.
Answer by ClearRoseOfWar · Jan 08, 2016 at 06:45 PM
are you looking for this?
http://answers.unity3d.com/questions/914923/standard-shader-emission-control-via-script.html
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