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Question by Ulkan · Jan 08, 2016 at 06:39 PM · materialemission

How to change Emission Scale (float) in runtime

Hi,

I'm actually working on a project and I'd like to know if there is a way to change Emission Scale during runtime for a material ?

I'm actually using many materials to switch them. But, I'd like to have just one Material which I could change the Emission Scale float in runtime.

Thanks for reading this and for the help.

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Answer by ClearRoseOfWar · Jan 08, 2016 at 06:45 PM

are you looking for this?

http://answers.unity3d.com/questions/914923/standard-shader-emission-control-via-script.html

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