Question by
mansdferg · Sep 10, 2019 at 05:14 PM ·
tilemapplayer movementbounds
Player won't stay on my tile map
Looking for advice working with Unity tile-maps. I'm making a 2D rpg. It has 2 tile-maps, "ground" and "solid objects" the ground can be traversed by the player, solid objects are impassable. The player is intended to be unable leave the bounds of the ground tilemap, which works until the player makes contact with an object on the solid objects tilemap at which point the player will start getting blocked by invisible objects and be able to walk off the side of the map
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