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Realtime mesh deformation or texturing
Hi everybody,
I want my special effects to interact with the enviroment. If I shoot a rocket or a magic effect and it its the ground/wall or anything, I want to deform the mesh. Are there any examples for that?
Also I want to do something like decals from bullets. If my magic effect is flying above a surface for example, I want to paint the path black or something (like the magic is burning its way)
Hope I could describe it clearly. Thanks in advance.
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