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Why the Quality of my Image is poor?
I'm trying to make a Test Scenary 2D, and when I open the image in my computer, the quality is ok. Even using zoom is fine. But when I put in Unity, the quality is poor.
I tried to change some settings and search any solutions, but nothing works.
I imported the real image and the image in Unity...


Answer by petur · Sep 10, 2019 at 10:31 PM
The max size (near the bottom of the texture settings dialog) is set to 2048 maximum. Crank it up.
Ok, lets get into more detail: Remove the mip maps too. What are you using to display the image, an sprite or an UI image on a canvas? If you use an sprite it will be difficult to adjust if the camera is not isometric, and even so it will scale with screen size. If you use a canvas (your best option) check the values in the "canvas" and "canvas scaler" components. $$anonymous$$ake it an screen overlay, pixel perfect, constant pixel size and the same pixels per unit as your image.
Hey,
I already tried a lot of things or packages for Pixel Perfect...
But I guess that the problem is in the image resolution (I was an idiot xD)
If I cut my scenary in a 1280x720 slice works, its perfect
But if I use this I would have to cut a lot of images for 1 map ,-,
Answer by Meishin · Sep 10, 2019 at 04:06 AM
Hi @NopkarCraft,
Hard to tell like that tho your image is 8220 x 720 ? Maybe since you set the max size of your sprite to 2048 it shrinks your image to 2048 x 180 to keep aspect ratio (i don't know, just guessing).
Could you try using a more standardized aspect ratio ? (1920 x 1080 for ex, or one that fits your game screen aspect ratio) ?
Well, I'm newbie... and I tried save my image with a lot of resolutions...
The resolution in Unity in Game Windows is 1280x720;
This print is just one piece of the scenary;
I'm trying resize and a lot of things but don't work;
Answer by unity_XLDXIV0LyZEkmw · Sep 08, 2020 at 03:50 AM
This could be something related to how the Game window rendering things. It's not related to the quality of your images. I had the same issue & here's how I fix this.
Simply uncheck this checkbox:

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