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Occlusion Culling disables Point Lights?
So after ive baked my big scene with occlusion culling, every single point light doesnt render anymore expect two of them. Only those two.
I have separate child object tree for Lights and for Enviroment, Enviroment is the one i baked. But i still got no lights. Settings are at Default in Occlusion Culling, lights are not market as static.
Hi, just to be clear:
Occlusion culling works everywhere in your scene but not for the lights, because only 2 lights are re-enabled when in camera view.
When moving the camera around all meshes are culled properly but only the lights except for 2 are not rendered anymore?
Have you tried comparing the two lights with the other lights that aren't rendered anymore? $$anonymous$$aybe this gives you a clue what could be wrong.
@devis Did you figured out why two of your light render? None of my lights render at all when I'm using occlusion culling...
Ok, I guess the two lights have no shadows and all the others have either Hard or Soft shadows enabled right?
I've converted your answer to a proper comment.
Please make sure you only post an answer if you know a solution. In any other case use comments. ;)
Answer by Devistute · Nov 28, 2015 at 07:11 PM
I solved it by updating Unity. After update the lights worked find again. I did also check that they werent set to be Static.
Ok so they fixed it in 5.2.3? Let's just hope it won't re-appear again in 5.3
You can post an answer to your question, even if you found the solution yourself. :) When your problems are solved, you should close your questions, so moderators won't have to look through questions to check if they are solved. ;)
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