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Question by MouseInBox · Sep 09, 2019 at 08:30 AM · editorscriptableobject

How to use "SerializeObject" with an object which doesn't derive from Object?

I want to design a tool to simulate the functionality of inspector, and I have some problems. Due to the original data is not an "Unity.Object", I try to use the "ScriptableObject" to solve the problem. My code is as follows:

  class MyData
  {
      public int propertyInt;
  }
  class MySerializeObject<T> : ScriptableObject
  {
      public T value;
  }
  class MySerializeTypeData : MySerializeObject<MyData>
  {
  }

usage:

 private void Draw(object obj)
 {
     MySerializeTypeData mySerializeObject = ScriptableObject.CreateInstance<MySerializeTypeData>();
     mySerializeObject.value = obj as MyData;
     SerializedObject serializedObject = new SerializedObject(mySerializeObject);
     SerializedProperty property = serializedObject.FindProperty("value.propertyInt");
     EditorGUILayout.PropertyField(property);
 }

It works, but when I want to make this more general, it failed. I change the value to type "object":

 class MySerializeObject : ScriptableObject
 {
     public object value;
 }
 private void Draw(object obj)
 {
     MySerializeObject mySerializeObject = ScriptableObject.CreateInstance<MySerializeObject>();
     mySerializeObject.value = obj ;
     SerializedObject serializedObject = new SerializedObject(mySerializeObject);
     SerializedProperty property = serializedObject.FindProperty("value.propertyInt");
     EditorGUILayout.PropertyField(property);
 }

I guess that unity has reflect the type "MySerializeObject " before, so it cannot recognize the specific type of "value". How should I modify my code to solve the problem, or is there any other ways to implement my requirement?

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