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Question by
IceBeamGames · May 26, 2019 at 01:52 PM ·
physicsrigidbodyaddtorquecenterofmass
AddRelativeTorque() Applied Incorrectly When Using a Custom Centre of Gravity
When changing the rigidbody centre of mass, using rigidbody.centerOfMass, the rigidbody.AddTorque() isn't applied around the new centre of mass, causing the object to move as well as rotate.
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Is this a bug, or expected behaviour? Also, is there a way of adding torque at the new centre of mass, similar to this question if it is expected behaviour?
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