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Question by FaxreddinE · Sep 24, 2013 at 06:37 PM · renderinggraphic

Help! I have problem with graphics

I don't know English 100%. I have problem with graphic.When I approached an object I see it's inside! ![![![![![alt text][1]][1]][1]][1]][1]

example-2.png (10.7 kB)
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avatar image Graham-Dunnett ♦♦ · Sep 24, 2013 at 07:44 PM 0
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Experiment with different z-buffer near clip values - this is a property of the camera.

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Answer by drift501 · Sep 25, 2013 at 02:12 AM

In setting of the main camera the default near clipping plane is set at 0.3. Set this as 0.1 (the lowest value possible) and the problem should be solved.

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avatar image Eric5h5 · Sep 25, 2013 at 02:14 AM 1
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  1. isn't the lowest possible value, but you shouldn't lower it below 0.3 in most cases, because you will reduce z-buffer precision and likely introduce other artifacts. Unless you also lower the far clipping plane to compensate.

(Fun trivia fact: Unity used to have 0.1 as the default, but it caused too many problems with the default far clipping plane being 1000, which is why 0.3 is the default now.)

avatar image FaxreddinE · Sep 25, 2013 at 05:12 AM 0
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When I want make house model I near walls and I see inside of it!.Thanks

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Answer by Eric5h5 · Sep 25, 2013 at 02:14 AM

Make the collider on the viewport character bigger so you don't get so close to objects.

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