Assets > Create > Tile missing
I'm very confused. I'm new to Unity, and I'm following the Ruby RPG tutorial, but I ran into a problem. I can't continue the tutorial, because there's no option to create a tile! Everything I've looked up says that it's there under Assets > Create, but I just can't get it to show up. I tried restarting Unity and re-importing all, but nothing gets the option to show up. What's going wrong, and how can I get the option to show up in the context menu?
Can you open the Package $$anonymous$$anager (`Window` menu > Package $$anonymous$$anager
), and select the Built-in packages
in the dropdown menu in the top-left corner of the Package$$anonymous$$anager window and check if you have the Tile$$anonymous$$ap
enabled?
Do you have any error in the console?
Tile$$anonymous$$ap is enabled, and my console doesn't have any errors, but has 999+ messages saying things like "Rebuilding GUID cache: Deleting metadata Packages/com.unity.ugui/Tests/Runtime/Graphic/ImageTests.cs because the asset doesn't exist anymore. $$anonymous$$etadata path library/metadata/a0/ae0..."
Answer by Davi-Danger · Sep 21, 2019 at 08:44 PM
The '2D Tilemap Editor' package must be installed via the Package Manager in order to have this as an option.
Answer by rh73 · Jul 30, 2020 at 01:48 PM
Note: In recent versions of Unity (I'm working with 2002.2.0a18 right now) they seem to have removed the "Asset - Create - Tile" feature for creating single tile assets. The 2d Tilemap Editor gets installed as default for new 2d projects, but the current workflow is to drag sprites or spritesheets into the tile palette editor (Windows - 2D - Tile Palette) , which then automatically creates the tile assets for you. And the documentation was not yet updated, it still mentions that you can manually create single tiles in the "Assets-Create" context menu. Which is pretty confusing.
Answer by Ichinara · Nov 17, 2019 at 03:08 AM
Window>Package Manager There will be the 2d Tilemap Editor option, just install on the > screen button
Answer by mtoman · Aug 31, 2021 at 08:43 AM
In 2020.3 the best option to follow the Ruby tutorial seems to be to
Create a Tile Palette (Create - 2D - Tile Palette - Rectangular) in Assets/Art/Tiles.
Import the tile sprite by dragging it into Art/Tiles.
Now open the new Tile Palette by clicking "Open Tile Palette"-
Finally drag the tile from the Project Window to the new Palette:
Now you can continue following the tutorial.
Thank you, this helped me a lot. I could not initially find the "Open Tile Palette" button after importing the sprite. You have to have the "Tilemap" object selected in your project hierarchy for the "Open Tile Palette" button to show up.
Answer by mmxbass · Aug 29, 2021 at 11:52 PM
The accepted answer here is now WRONG. There is currently no way to do this unfortunately so far as I can tell, even with the package installed. Not sure what the folks at Unity were smoking EVER removing such a fundamental feature out of core.
Seriously, what the heck. I'm stuck at this spot right now because it's just totally wrong... anyone have any updated instructions?
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