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Question by Crixu · Nov 06, 2015 at 02:32 PM · unity 5sound

Sound plays randomly during scene

I've got a sound setup for one specific action, but when I play the game, it plays the sound at moments it shouldn't. It does also play the sound when it should.

I just put the sound into the game, and no other gameobject has it applied to it. Right-clicking the sound and selecting "find references in scene" shows about 10 objects, but only one has the actual sound in the inspector. No script is triggering this, verified by using debug.log.

Any ideas how this can happen and how it can be fixed?

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avatar image StrCrz · Nov 10, 2015 at 07:56 AM 0
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This seems a little to vague. what kind of object is it on? is auto play on? a script made to trigger the audio at a given time place or interaction seems necessary.

avatar image Crixu StrCrz · Nov 10, 2015 at 11:36 AM 0
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It's on a sprite with a circle 2d collider. Auto play is off and sound only plays once when entering a specific trigger collider of which is only one in the game.

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Answer by Crixu · Nov 10, 2015 at 07:49 AM

Can anyone help me with this? Any idea?

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