How to detect big laser hits ?
I am trying to create a laser which increases in size as the game progresses.For Small lasers Physics.Raycast works well.For big laser it is not detecting the hit. Do I have to project something else like a rectangle ? Or creating a trigger collider and enabling/disabling it based on the laser ?
Answer by Cooperall · Sep 07, 2019 at 09:22 PM
A trigger collider should work fine as long as your collider isn't too small (within 1-5 units of size). Could you provide more detail about what the lasers actually look like and function?
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