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               Question by 
               squeamishj · Dec 16, 2014 at 09:33 AM · 
                cameraangletarget  
              
 
              camera target keep angle and y position
I have the script on camera below
 using UnityEngine;
  
  public class CameraBehavior : MonoBehaviour {
  
      //// Use this for initialization
      //void Start () {
      
      //}
      
      //// Update is called once per frame
      //void Update () {
      
      //}
  
      public void CameraLookAt(Transform target)
      {
          transform.LookAt(target);
      }
  }
how can I keep the camera's position.y=2 ? how can the distance of camera and its target keep the same value?
               Comment
              
 
               
              Answer by SkaredCreations · Dec 16, 2014 at 09:35 AM
LookAt changes the rotation and not the position, anyway to change the position you'll change transform.position Import the standard camera scripts package in your project (from menu Assets>Import Assets>Scripts) and check at the sample scripts there.
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