Problem understating how to make addressables asset system work
Hello, I don't know if i'm over complicating this, but I can't make sense how to make the addressable system work, I have watch a lot of tutorials and read the documentation but the unity version in there is different of mine(i'm using unity 2019.1.14f1). My purpose is in runtime to get 3D models from Http server, adding more models without having to update the app/game and letting the user download the models that the user want to see to keep the app/game using less space possible. Can some one know a tutorial how to do this?
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