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Question by trevolx3 · Mar 21, 2018 at 03:23 PM · rotationjumpangle

How to set jump angle from rotating collider ( surface )?

Hey, Making a game about jumping ball to rotating colliders and climbing as far as u can in that way, but have a problem with jumping angle from these rotating colliders. I want to jump from these col at 90 degree and dont know how to set it ( because location of surface where my main is pinned is still changing - dont know how to set perpendicular jump ). Here is my code so far:

 private bool isPinned = false;

 public float jump = 100f;
 public float speed = 30f;
 public Rigidbody2D rb;

 void Update()
 {
     if (!isPinned)
         rb.MovePosition(rb.position + Vector2.up * speed * Time.deltaTime);
 }

 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Rotator")
     {
         transform.SetParent(col.transform);
         isPinned = true;
     }
 }
 private void FixedUpdate()
 {
     if (Input.GetButtonDown("Jump") || Input.GetMouseButtonDown(0))
     {
         isPinned = false;
         rb.MovePosition(rb.position + Vector2.up * jump * Time.deltaTime);
     }
 }

}

For sure problem is in last void, because I can Jump but only a few 'spaces' and only 'up' from coll - whatever it means. Also I dont know why during the jump my 'main' is still rotating as last collider... Looking for any HELP! Thank You in advance.

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avatar image Scribe · Mar 21, 2018 at 08:14 PM 0
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If your character is rotating with the platform then it should be as easy as changing occurrences of Vector2.up to transform.up (you should assign transform to a variable on start as I think it calls GetComponent each time which can be slow)

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