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Question by TaylorAnderson · Jul 03, 2017 at 09:49 PM · 2d2d gameanimatoranimator controller2d animation

What's the best way to set up an animator controller for a character that can look up, down, or sideways?

Hello,

I'm a newbie here, so I'm going to apologize up front if this q is dumb.

I have a character I'm trying to animate (2D). It has three basic states: idle, walk, and jump. My problem is, it can also be facing up, down, or sideways -- boosting the total number of states to 9, all with a lot of different transitions. Is there a way to manage this properly? Because I feel like creating nine separate states and managing the transitions is not super viable, especially if I want to add other actions.

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avatar image TaylorAnderson · Jul 04, 2017 at 10:44 PM 0
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just bumpin this

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Answer by littlemisshorror · Aug 11, 2017 at 06:50 AM

@TaylorAnderson

A blend tree is what you need , they are covered in this series

https://www.youtube.com/watch?v=Pk3GCgaNVTY&list=PLiyfvmtjWC_X6e0EYLPczO9tNCkm2dzkm∈dex=1

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