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Question by Binbag42 · Dec 01, 2015 at 11:57 PM · iosaudiomemory usageencodingbest practice

iOS Audio best practice

Hi, I am planning my first game with Unity on iOS and after reading a lot of material on creating music for games, I am still left with a few (basic?) questions:

  • how much memory should I allocate to sound/sfx assets? Is there a limit to not exceed and/or any best practice like x% of the total assets?

  • what format should I use? Is mp3 the best?

  • I am considering using Elias software to create the music, any feedback on using it on iOS? Is there a limit on number of loops and/or their duration?

Any help or link to relevant material would be highly appreciated.

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