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              This question was 
             closed Apr 11, 2020 at 08:53 PM by 
             gitlinjoss for the following reason: 
             
 
            I'm an idiot and forgot to apply the texture mask to my material in unity!
 
               Question by 
               gitlinjoss · Apr 11, 2020 at 08:51 PM · 
                shadershadersparticlestexture2dphysics material  
              
 
              Shader tiling error
Hi there. I'm trying to make a rotating texture shader. However as you can see when using the rotate node it causes the corners of the shader output to be filled with extra tiles of the same rotation image. I tried masking it using the shader graph, and it displays correctly over there. However as you can see it clearly does not display correctly in my game view (notice the red circle) 
 
                 
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