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Question by
t-schulz · Oct 08, 2015 at 10:54 AM ·
error messageconsoleconsole errors
Console says ret == 0 many times
Hello,
since Unity 5.1.2 i got this errors in console while NOT in playmode. Multiple times it says just "ret == 0" in console. Can´t doubleclick for more informations.
Editor.log got this for me:
Subscribe to USB device events
Issue TrimJob to reduce GI Cache size to maximum 10GB at: '/Users/tobias/Library/Caches/com.unity3d.UnityEditor/GiCache'
TrimDiskCacheJob: Current cache size 0mb
Refresh: detecting if any assets need to be imported or removed ... ret == 0
(Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/OSX/LocalFileSystemOSX.mm Line: 287)
ret == 0
There over 70 errors about "ret == 0". Didn´t know anything about that "LocalFileSystemOSX.mm" file, and filepath did not exist...
Have updated to 5.2.1 right now, Same Errors, Same count of erros...
Now sometimes i get this:
ret == 0
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
bildschirmfoto-2015-10-08-um-113226.png
(26.2 kB)
Comment
I´m on android platform (Unity Buildsettings)
Did you solve it? I'm having the same error and I can't find any solution...