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Question by
pigaroos · Sep 02, 2019 at 07:02 PM ·
2dtriggercollision issues
OnTriggerEnter() not working on faster speeds
Hello everyone, I have an object with a trigger collider in it. The player has a rigidbody, with collisions set to Continous. However, when the player is going a little faster than usual, the trigger not always registers. This effect is worsened when the game is laggy. How do I make sure that the collisions are detected properly? Thanks!
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