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Question by hjrob05 · Sep 01, 2019 at 09:54 PM · timepausecodepagepanelvoid

why doesnt this script work

I want to make it so if my panel is active then Time.timescale = 0, paused. I made a code but every time i try it the game just wont stay paused and my play button dissapears but the panel stays.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 
 public class Play : MonoBehaviour
 {
 
 
 
     public GameObject Panel;
 
    void Paused ()
     {
         Panel.SetActive(true);
         Time.timeScale = 0;
     }
     
        
         
     
 
     public void Start()
         {
         Panel.SetActive(false);
             Time.timeScale = 1;
         }
     }
 
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