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Question by
canallord11 · Sep 01, 2019 at 12:48 PM ·
timetimelinerestarttiming
How do I convert the game to start time?
When I restart the game, it does not return to the time I originally set to 0. The game progresses according to the time it was first opened. The machine is referring to its time. How do I fix this?
I have tried this. But Didnt work void Start (){ Time=0; }
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