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Question by canallord11 · Sep 01, 2019 at 12:48 PM · timetimelinerestarttiming

How do I convert the game to start time?

When I restart the game, it does not return to the time I originally set to 0. The game progresses according to the time it was first opened. The machine is referring to its time. How do I fix this?

I have tried this. But Didnt work void Start (){ Time=0; }

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