- Home /
Resize text when build in android
Hi,
I'm facing a problem while build my game in android, the text looks too small in android, but in PC looks little bit fine. When I tried to see where is the problem I realized that the problem comes from Vertical Layout Group componant, when I disable it the text hide somewhere in the screen.
Hope I delivered the problem in proper way.
Any help will be appreciated.
Answer by RLin · Apr 08, 2018 at 07:22 PM
Try going to your canvas component and change sizing from constant pixel size to constant screen size or constant physical size, depending on which suits your needs better. Constant pixel size means that the text will always take up the same amount of pixels, so if you use a higher screen resolution, the text will look smaller.
Your answer
![](https://koobas.hobune.stream/wayback/20220612160335im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
unity2d text UI is appearing above my loading prefab 0 Answers
how to scale and position guiText in android 1 Answer
How do I calculate how big text is in a world space canvas UI Text? 2 Answers
my text size changes didnt saved by slider 1 Answer
How to calculate a TextMesh width without rendering it ? 2 Answers