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Question by starman · Sep 12, 2011 at 07:38 PM · touchcount

Problem with iPhoneInput.touchCount

My problem is with iPhoneInput.touchCount . I seem to be getting a touchCount of 1 even when i dont touch the iphone screen. Any ideas?

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avatar image mcarriere · Sep 12, 2011 at 08:45 PM 0
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Do you mean Input.touchCount?

avatar image starman · Sep 15, 2011 at 06:21 PM 0
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Sorry i posted a remark as an answer !

No, the problem persists even when i use Input.touchCount. Here is my code:

                 noOfTouches=Input.touchCount;
             if(noOfTouches== 1)
             {
                   var currentTouch:iPhoneTouch = iPhoneInput.touches[0]; 
                 if (navigationUp.guiTexture.HitTest(currentTouch.position))
                 {
                     xinp=1;
                 }
                                     etc...
avatar image mcarriere · Sep 15, 2011 at 09:21 PM 0
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You need to give a little bit more information as to what your problem is -- I don't think Input.touchCount would be returning 1 when nothing is touching. What is happening that makes you think it's returning 1? Is it because it's getting inside of that block of code? Where is this code being executed? In the Update() function?

If you want to be doubly sure, right above where you define noOfTouches, put:

Debug.Log(Input.touchCount);

And see what gets spammed in your console.

avatar image starman · Sep 22, 2011 at 04:47 PM 0
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zapdot you were absolutely right. It was absolutely my fault. Thx!

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Answer by starman · Sep 15, 2011 at 07:32 PM

The same thing happens when i use Input.touchCount

Here is my code:

             noOfTouches=Input.touchCount;//jss
             if(noOfTouches== 1)
             {
                   var currentTouch:iPhoneTouch = iPhoneInput.touches[0]; 
                 if(1==1) //currentTouch.phase == iPhoneTouchPhase.Stationary || currentTouch.phase == iPhoneTouchPhase.Began)
                 {
                     if (navigationUp.guiTexture.HitTest(currentTouch.position))
                     {
                         xinp=1;
                     }
                     etc..
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