Blender model meshes not appearing right on Unity
I have created a 3d model in Blender which is very simple (6 cubes 4 cylinders). And then I imported the model in Unity. I can place my object, it can be seen both in edit mode and in game. The problem begins when I try to add a collider. I wanted to go with the mesh collider but the meshes that came with the model do not look like the ones I used. Insted they are the basic cubes and cylinders in Unity. I am really new to Blender and modelling stuff so I don't know if it is a problem about the importing process or the modelling itself. Also every part is a different object in Blender. It looks like this.
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