- Home /
make shadow projector ignore objects using linecast, not layers
Just wondering, is it even possible to make the shadow projector ignore objects by name and not layers? If i have many objects with the same layer and i cant just make a new layer for every single object, this could be useful.
I dont really know, but thinking about how rendering process is working i will vote for no.
how does the rendering process work, i never delved that deep into it.
Your answer
![](https://koobas.hobune.stream/wayback/20220613090331im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
how to make a shader that only shows the shadow while the rest becomes completly transparent? 5 Answers
How to make a blob shadow project from a fixed angle as the object rotates? 2 Answers
Blob Shadows - Reversing Shadow Effect? 2 Answers
how to prevent stretched vertical shadow in blob shadow which projected by Projector of Unity 0 Answers
How to use a shadow projector 1 Answer