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Unity version, WebPlayer, WebGL related inquiries
The existing project was developed using Unity 5.4 version. Recently, new project was developed using 5.6 version and 2017.3 version.
Since version 5.6, we tried to convert to version 5.4 because we do not support WebPlayer, but we could not load Scene created in the higher version.
1. Is there a way to build WebPlayer in Unity 5.6 and 2017.3?
1-1. If you can not build with WebPlayer, is there any way to convert the project (scene file) created in the parent version to version 5.4?
2. I have tested WebGL builds since WebGL is supported in IE version 11, but there is a serious slowdown problem. I have optimized the objects, textures, and various image files. I wonder if there is any optimization method for smoothly running WebGL to Explorer.
2-1. I used WebGL MovieTexture to display images in WebGL, but the images are not displayed in Explorer. Is there a solution?
WebPlayer is not supported since 5.3, see this blog post, so there is no way to build WebPlayer for later versions. Why would you anyway? Browsers don't support NPAPI anymore.
1-1. I'm not sure what you are asking. The scene file should be possible to open, but some scripts might not work. The project cannot be recovered from a build.
WebGL in general is a lot slower than any other build of Unity. Your best guess at improving is to run the profiler, and see what causes the slowdown. See this page for some additional ideas: https://docs.unity3d.com/$$anonymous$$anual/webgl-performance.html
2-1. I do not know the answer to this question. IE in general ignores many browser standards, maybe that's why it doesn't work.
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