Question by
wiem-hachicha · May 04, 2017 at 09:37 AM ·
gameobjectphysics
I have a cube in the scene, but when I approach another gameobject to it, I end up going through it? I do not want it to happen
The other gameobject have a Box Collider and a Rigidbody. The cube have a Box Collider and i tried to add a Rigidbody to check if i have a good result. For both gameobjects Is Trigger is not checked. But when I approach this gameobject to the cube, I end up going through it? @Determined
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