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Question by Blarghenschnarf · Aug 28, 2019 at 02:35 PM · targeting

transform.LookAt not looking at the target

I'm instantiating a missile prefab from a launcher that's supposed to look at the player on start and keep moving forward. Problem is, whenever a missile is instantiated, it looks at the world origin instead of the player. Here's the code:

 public class ProjectileScript : MonoBehaviour
 {
     Transform _transform;
     Rigidbody _rigidbody;
     public GameObject target;
     void Start()
     {
         _transform = GetComponent<Transform>();
         _rigidbody = GetComponent<Rigidbody>();
         _transform.LookAt(target.transform.position); //This line is the problem...i think
     }
     
     void Update()
     {
         _rigidbody.velocity = _transform.forward*2;
     }
 }

This is one of my first unity projects ever, so i'm sorry if i'm just doing something dumb, but could someone please offer a solution and a quick explanation as to why that solution works?

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avatar image Hellium · Aug 28, 2019 at 03:22 PM 0
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  1. Do you get any error in the console

  2. How is target set?

  3. Can you call Debug.Log(target.transform.position); before calling LookAt and indicate the position you get?

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