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Question by
VinnieH01 · May 17, 2016 at 08:26 AM ·
2dtriggerpreformance
How fast are 2D trigger colliders, assigning them to many objects
I'm wondering how fast trigger2D collides are (performance) Ive got a 2D top down tile game and I'm giving all the tiles triggers because I want to detect if a tile was pressed (using raycast). Is this bad for performance or is it ok?
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